APOCALYPSHIT
In post-apocalyptic Milan, most of the population has been victims of an apocalypse based on radioactive waste.
The latter come from monstrous creatures: gigantic intergalactic pink whales.
The protagonist, who will lead a group of outcasts, will have to survive facing the most disparate threats: lumpy monsters, obsessed fanatics, or warlike soldiers...
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Genre: RPG, Interactive Story
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Engine: Unity
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Team: 4
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Platform: PC
ROLES AND RESPONSABILITIES
NARRATIVE DESIGN
- Created the narrative concept and 4 NPCs.
- Wrote the script.
- Wrote and implemented characters' dialogues (using the Ink software and the Fungus tool).
- Implemented environment storytelling (eg: set dressing) of the game environments.
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GAME DESIGN
- Game mechanics and system design (rewards, progression, AI, special abilities).
LEVEL DESIGN
- Created the game space.
SOUND DESIGN
- Researched and implemented the SFXs and the radio songs.
- Researched, created, and implemented the soundtrack (using Sountrap).




